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 A blue mage diary

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Eviil
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Join date: 2008-06-11
Age: 24
Location: New york

PostSubject: A blue mage diary   Mon Jun 16, 2008 3:00 pm

THE HISTORY BEHIND THE BLUE



It is said that they have forsaken the very essence of mortality in exchange for untold power...

Soulless beasts, free to act with the blessings of the Empire...


The Immortals is an organization whose sole purpose is to protect the Empress of Aht Urhgan. To ensure victory over even the most savage foes, these implacable men and women have spent long years researching a sorcerous technique with unlimited potential--the art of blue magic.

Clothed in distinctive blue-and-black jubbahs and wielding curved blades, the Immortals are feared for their ability to harness a creature's strength and add it to their own. Let us delve into the blood-soaked history of this reviled magical practice...






A fire to fight a fire...
A thief to catch a thief...
A beast to kill a beast...
- The Scriptures of Balrahn



Emperor Balrahn, the then ruler of Aht Urhgan, was shocked by the futility of his veteran palace guards and mages in the face of a chimera rebellion--an incident in which his son, the crown prince, was assassinated.

The alchemists responsible for creating the chimeras (organic weapons) were charged with discovering a means to defeat them. They eventually came to the conclusion that the guards themselves had to become monsters to stand a chance at victory. Without delay, the most loyal and physically sound members of the palace guard were chosen to be the subjects for monstrous experiments.
However, the initial attempts to graft beastly appendages ended in disaster. One subject's face erupted in a mass of thrashing feelers. Another was transformed into a horrific mound of quivering flesh. Even if rejection of the transplants was somehow overcome, the subject's blood was eventually tainted by the blood of the monster.

In a final attempt, the alchemists devised a brutal new technique utilizing the power of magic that fused the essence of a creature directly to the mortal spirit.
And thus blue magic was born.






The Forbidden Art

"Blue is the color of monster's blood, and the color of our future. Assuming we have a future..."
- From the diary of an Immortal



Blue magic is an art that allows a person to mimic the awesome powers of monsters and far exceed the normal boundaries of mortals.
However, a blue mage uses the techniques of beasts in the form of a person, placing enormous strain on his or her physical self. And while the magical process of absorbing a monster's essence into oneself has reduced the occurrence of physical incidents, there is an increased danger of a blue mage succumbing mentally and spiritually to the beast within...
No Immortal in history has ever reached the end of his natural lifespan, and this speaks eloquently of the pain they endure despite improvements to their art. There is even talk of an Immortal who absorbed the essence of an undead creature and can no longer be released from his mortal coil...

Only those with the strength of spirit to resist the savage call of the beast within--and those willing to sacrifice a future to carry out their duty--have the necessary qualities to walk the path of the blue mage.
------------------------------------------------------------------------------------------------

Charactor Name : Eviil
Race : Hume

Note: Time consuming job, Hard work is needed and alot of observation overall.


~~ MY experiance as a blue mage. a Very unique Job and flexable. Although it is consider To be a mage Then a DD. I would say u would create it into what ever you want. whether it is a Backline job or Full front attack. With good timing and the right spells at hand u can replace from a whtmage in a party or u can be a 2 man in 1 creating Chaos towards the mob into ur own hands.

over 100 spells amd spme u may not even use. But keep in mind most of them u dont use have a special ability either to its own, additional Stats like INT combined with STR or an additional Attack like Blind reducing TP etc. Also keep in mind having most of the spells u can combine them to unlocking hidden Traits.


Heres a list:

|Lv.| Trait | Spells Needed |
|----------------------------------------------------|
|16 Auto-Regen Sheep Song, Healing Breeze |
|50 Mag. Def. Bonus Magnetite Cloud, Ice Break |
|68 Conserve MP Chaotic Eye, Firespit |
|69 Evasion Bonus Screwdriver, Hysteric Barrage |
|69 Store TP Sickle Slash, Tail Slap |
|72 Accuracy Bonus Frenetic Rip, Disseverment |
----------------------------------------------------

Auto-Regen
Description: Gradually restores HP (1 per 3 secs).

Magic Defense Bonus
Description: Improves defense against magic spells.

Conserve MP
Occasionally reduces spells' MP cost.

Evasion Bonus
Description: Improves chance of evading physical attacks.

Store TP
Description: Gain 10% more TP while attacking.

Accuracy Bonus
Description: Increases the accuracy of physical attacks.


And this is just a few compared to the entire list. currently over 30-40 traits unlockable.

Word of mouth there are keeping a secret on unlocking additional traits. even tho the combination is set. Quest Rank etc might make the trait appear.
---------------------------------------------------------------------------------------------

Subjob!

Race, The selected Gear, weapon and combination of spels count.

I Became of front lines. but i have tried everything else just for experance.
I Became a purple mage subbing rdm for balance stats race was hume. At high lvls rdm does not cut it.

We all know the following when it becomes to race.

Taru's have more mp , mind, and int but lacks STR and DEF.
Elvaan's More DEF and STR and a lil attack boost.
Hume Balance Stats.
Galka High hp. I found a Lack of INT at high lvls causing Physical attacks to miss... Alot!

Gear? Go by what perfession u choose to enhance ur spells and stats. Blue mages Can Tank! till lvl 25-30.
after that. dont even think about toping off with cacoon. dosent help. u would have tp have Food Protet IV and +1 gear just to reduce a lil damage. Combining spells that Hold VIT can build ur def Dramaticly. only recommended while soloing
Need acc? use scorpion Harness. dont use it all the time... ur Artifact body is infact better Then the scorpion harnes.. Want a def boot? use Dusk body or if u have Homam gear use that.

Healer?
setting spells to unlock Converse MP, autorefresh etc. This can be awsome! regardless of what gear u currently have. sub whtmage of sch if healing. Subbing BLK for element attacks? great but... 1000 needles mp Cost is 350 :/ might wanna give u a hint.

The frontlines? STR DEX INT.
Dont sub WAR after lvl 30+
Nin is great but if u looking to perform massive Damage with Chain Affinity The trait that kills u is Subtle Blow I&II Reduces the amount of TP gained by enemies when striking them.
You do last longer is battle i would say do this when soloing anything. besides that Thief is the ideal job. People will call u overpowered. and the evasion boots.....HA! nothing can hit u most of the time. Parrying and Counter combinations makes u an insane fighter. Sneakattack o.0 ive seen people do death seccors alone making about 2.5k dmage with 1 hit? DDAAAMMMM. CAST IT ALDAY BABY! do it with ur Sneakattack+SC+.MB ull see the max! 6-9k damage dependsing on mob with TP just 100.
Look at the monster ur fighting Aquan or Vermin. like Crabs and cawlers. Use phycial spells that are weak agiants them and ull be fine.

Subjob?
Whtmage Healing raise sthonekin etc. awsome for backline job replacing whtmage in pt.


thief Evasion and Acc boost. insane damage at high lvls. The best i would say in experiance

Darkknight. This replaces Blm subbing for certain reasons. attack and Def boost u will have.

Sam. When setting counter trait This is awsome also for TP gain.
redmage

Nin- small evasion boots plus Shadows. Tho TP isnt gain aswell, This is commen becuz people like to Spam phyical or elemt magic reciving alot of hate. But what good is it when someone in ur pt needs magic fruit to recover hp? i say this job is awsome for soloing or showing off 2 Kilijs (swords for blu).


---->BREAK DOWN!!!!!!!---------++++++++++++--------------------------------!!!!!!!!!!!!

============================================
1. White Mage
============================================

Seeing how Blue Mages need MP in order to deal damage, White Mage is a
fairly obvious choice, as it gives you many support spells and altogether
is a great subjob at any level depending on your party setup.

Pros:
-Increases MP.
-Healing magic used to support other party members.
-Divine Seal works with curative spells such as Pollen and Magic Fruit.

Cons:
-With both a RDM and a WHM in the party post 40, it may be best to sub
thief for SA+Physical Spell.
============================================
2. Ninja
============================================

I've seen some Blue Mages sub this in order to equip swords that boost
accuracy and Dual-wielding is nice for TP build (ONLY WHEN SUB IS 37!), but note that you will
still have to rest in order to regen MP.

Pros:
-Dual Wield
-Utsusemi spells for survival (used best when solo).

Cons:
-Its potential is only fully achieved while soloing.

============================================
3. Warrior
============================================

This will work best at lower levels. Coccoon and Metallic Body will help
you act as a tank since you have Provoke. Later on, Defender seems to also
help tanking. Do not abuse it however, since there are other subjobs that
work better in the mid-high levels.

Pros:
-Tank @ low levels.
-Provoke
-Double Attack

Cons:

-Mostly useless subjob at higher levels.

============================================
4. Thief
============================================

Sneak Attack helps your Blue Magic a lot to deal more damage.

Pros:
-SATA
-Flee

Cons:
-The increased evasion does not make a real difference when soloing.
only the gear and combing spells to increase that Stats for it. blue has enough anyway.
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Eviil
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Posts: 14
Join date: 2008-06-11
Age: 24
Location: New york

PostSubject: Re: A blue mage diary   Mon Jun 16, 2008 3:02 pm

------------------------------------------------------------------------------------------------

-------------
A) Azure Lore
-------------

Available at: Level 1
Recast Time: 2 hours 0 minutes
Duration: 30 seconds
Description: Enhances the effect of blue magic.

Azure lore is BLU's 2-hours, it can cause some heavy damage if the
party is in danger, just make sure you have MP before you use it.
No, contrary to what your LS/ you might think, it does not help you learn
spells faster. Don't even try it. >_>

-----------------
B) Burst Affinity
-----------------

Available at: Level 25
Recast Time: 2 Minutes
Duration: 30 seconds
Description: Makes it possible for your next "magical" blue magic spell
to be used in a Magic Burst.

Burst Affinity (or BA, for short), will help you deal some pretty nice
damage if your party has a decent Skillchain setup. Just make sure to
macro it with INT equipment right before you cast your magical blue spell.

-----------------
C) Chain Affinity
-----------------

Available at: Level 40
Recast Time: 2 Minutes
Duration: 30 seconds
Description: Makes it possible for your next "physical" blue magic spell
to be used in a skillchain. Effect varies with TP.

Just like BA, Chain Affinity (or CA) will let you become even more useful in
parties. It is possible to create a self-skillchain if you have 100% TP and
your CA timer is ready. Since you will be using physical blue spells for
this, make sure you macro some STR rings before you decide to skillchain.
For more information about Blue Magic and Skillchains, please check section
8 of this part of the guide entitled: "Blue Mage Skillchains"



-----Merits------
When you reach level 75 in any job you can begin to "Merit" that job along with attributes that will carry over to all your other jobs making it possible to make yourself even more versatile through new spells abilities and upgrades on other attributes, abilities, and spells

Group 1 Name Description

Burst Affinity Recast Additional upgrades to this skill will lower the recast timer by 4 seconds per merit.

Chain Affinity Recast Additional upgrades to this skill will lower the recast timer by 4 seconds per merit.

Magical Accuracy Upgrades to this skill will increase Blue Magic Accuracy by 2 per merit.

Monster Correlation Increases the effect of using monster family related weaknesses by 1 per upgrade.

Physical Potency Upgrades to this skill will increase Blue Magic Physical Potency by 2 per merit.

Group 2 Name Description
Assimilation Increases Blue Magic points by 1 per upgrade.

Convergence Increases the power of your next magic-based Blue Magic spell, but limited AOE spells to single target. Each additional upgrade to this ability adds 5 Magic Attack and 5 Magic Accuracy.

Diffusion Makes your next self-buff Blue Magic spell AOE to all party members within range. Each additional upgrade to this ability will lower the recast timer by 2 minutes and 30 seconds.

Enchainment Adds a TP bonus to Chain Affinity. Each additional upgrade to this trait increases the TP bonus granted by 10.


. Blue Magic Points
============================================

As soon as you start playing Blue Mage, you will only have 10 'Blue Magic
Points', this points limit the number of spells you can have equipped at
any given time. Be careful because once you change your Blue Magic
spells, you'll be unable to cast any Blue Magic for 1 minute. Every 10
levels, the maximum Blue Magic Points that you can have will increase,
as seen in the following chart:

---------------------------------------
|Level | B.P. | Max. Equippable Spells |
---------------------------------------
1-10 10 6
11-20 15 8
21-30 20 10
31-40 25 12
41-50 30 14
51-60 35 16
61-70 40 18
71-75 45 20

So at level 75, you will be able to equip a maximum of 20 spells, with
45 Blue Magic Points available to use.
In Final Fantasy V, the Blue Mage job was first introduced, and it has
become one of the most popular FF jobs ever since. BLU (in FFXI) has the
ability to learn diverse enemy abilites in order to become stronger. Also,
in order to prevent people from Power-Leveling, S-E added Job Traits and
Status Enhancements for most of the magic, so you better stop leveling and
hunt for more abilities!

============================================
1. Learning Blue Magic
============================================

In order to learn Blue Magic, your main job must be set to BLU. You CANNOT
learn magic if you use BLU as a sub. Once you kill a monster which used a
LEARNABLE magic during the fight, you have a chance of learning Blue Magic,
please note that it is not guaranteed, but it is said that the stronger the
mob, the higher the probability of learning magic (i.e. Easy Prey mobs have
a lower % than Tough mobs).

You can kill Too Weak mobs to learn their abilites as long as they use
it. Contrary to what people initially thought, it's IMPOSSIBLE for you to
miss Blue Magic at a certain level, you can just go back to, let's say,
Sarutabaruta in order to learn Wild Oats from Tiny Mandragoras (as long as
you don't kill them first, haha).

It is also possible for you to learn magic that you can't use yet. Example:
I learned Coccoon at level 6, Coccoon is a level 8 ability. It is possible
to learn Blue Magic that is up to 10 levels above one's level, I learned
Blood Drain at level 12 (and Blood Drain is a level 20 magic).

Contrary to popular belief, Azure Lore does NOT help you learn Blue Magic, so
do not even try to waste your 2-hours on a Crawler just because you're
getting desperate.

============================================
2. Damage Dealing
============================================

There are two types of Blue Magic; Physical and Magical. Physical seems to
be enhanced by STR whereas Magical is influenced by both MND (Pollen) or
INT (-breath attacks).

Early on (Level 5-10) you should depend entirely on Foot Kick to deal
damage.

"Wait! I used Foot Kick against a Mandragora and the DMG sucks!"
Similar to the Elemental Compass, BLUs have to rely on the Creatures
weaknesses and strengths chart (like BSTs).

All of the mobs in Vana'diel can be classified into 3 different chains.

Chain one: Plantoids > Beasts > Lizards > Vermin > Loop

So for example, if you use Wild Oats (Mandragora ability - Plantoid based)
against a Dhalmel (Beast) you would have a higher chance of succesfully
hitting the enemy with your Blue Magic, it will also deal more damage.

Chain two: Aquans > Amorphs (Hecteye, Slime, Flan, Kraken) > Birds > Loop
Example: Screwdriver will deal less damage against Birds and it is likely
to be resisted at lower levels.

Chain three: Demons <-> Dragons
Both are effective against each other.

Chain four: Undead <-> Arcana (dolls, golems, bombs, cardians, weapons)
Both are effective against each other.

Please make sure to have this chart somewhere nearby, as it can make the
difference between heavy resistance and uber damage Razz. This chart also
has an impact on Job Traits. Yes, it's that important.

A) Intimidation Traits
----------------------

Strangely enough, the Killer effects are related to the Monster
Weaknesses and Strengths chart. Remember how Plantoids have an advantage
against Beasts? Well, if you equip two Plantoids Abilities such as Wild
Oats and Sprout Smack, you will automically 'have' the Beast Killer Job
Trait. Here's a list of the current known 'Killer' traits.

Description: Remember that "Killer" traits will make monsters of that
particular family feel intimidated. This is great if you are
soloing/farming a specific type of monster and want it to stop
attacking once in a while.

----------------------------------------------------
|Lv.| Trait | Spells Needed |
|----------------------------------------------------|
| 4 Beast Killer Wild Oats, Sprout Smack |
|20 Lizard Killer Foot Kick, Claw Cyclone |
|34 Undead Killer Smite of Rage, Bludgeon |
|44 Plantoid Killer Power Attack, Mandibular Bite |
|60 Arcana Killer Dimensional Death, Terror Touch |
----------------------------------------------------




WOOOOOOOOOO!!!! IM TIRED ILL ADD MORE LATER.

HOPE U LIKE IT!
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airchenk



Posts: 2
Join date: 2008-06-14
Age: 31
Location: Valencia

PostSubject: Re: A blue mage diary   Tue Jun 17, 2008 11:47 am

cheers

Very nice post eviil. Nice pics, too. Hope charl can see this page soon, so she can level quicker her blu!!!!

i´ll start to read it very carefully study ´cause my blu is only 8 and i need a lot of spells.
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Azani



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Age: 23
Location: Alabama

PostSubject: Re: A blue mage diary   Fri Jun 20, 2008 6:12 am

awsome job Dr.E. a must read for all those joining the ranks of the inmortals flower
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Agramon



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Join date: 2008-06-12
Age: 24
Location: Salida, CA.

PostSubject: Thanks a lot.....   Sat Jun 21, 2008 4:09 am

This (and that stuff you were showing Bloodminx and I yesterday) is really making me rethink what I want as an advanced job...... and I don't have much time to make up my mind!!!!! Think I will be sticking with Scholar though, because nobody else in our LS is one (as far as I know) and I like to be different ....wonder what kinda damage we could do once I get my Scholar high enough to duo with your Blue Mage? Shocked Shocked Shocked
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A blue mage diary

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